#ifndef CAMERA_H
#define CAMERA_H

#include "Vector3.h"

namespace Glow
{
	class Camera
	{
		/*
		 * Vector3f Position (x, y, z)
		 * Vector3f Inclinaison (angleX, angleY, angleZ)
		 * Vector3f Destination (x2,y2,z2)
		 * 
		 * constructeur (9 param = 0)
		 * 
		 * Getter/setter
		 * 
		 * move (cible, incrément)
		 * 
		 * moveTo (vector3f Cible(), pas)
		 */ 
		 
		 private :
			
			Vector3f _position;
			Vector3f _angle;
			Vector3f _destination;
			
		public :
		
			Camera (Vector3f pos, Vector3f, angle, Vector3f dest);
			
			
	};
}


#endif
